Aniimo Wiki logoAniimo Wiki
Keyword: aniimo type chart

Aniimo Type Chart — All 9 Elements & Spatial Relations Explained

The full Aniimo type chart: 9 elements with 1.6x/1x/0.625x multipliers, no immunities, plus the Spatial Relations loop (Ranged→Fly→Pound→Tunnel) most players miss.

Elements: 9Multipliers: 1.6x / 1x / 0.625xImmunities: None
TL;DR
  • Nine elements: Fire, Water, Grass, Lightning, Ice, Earth, Wind, Light (official: Holy), Dark.
  • Only three multipliers exist — 1.6x super-effective, 1x neutral, 0.625x resisted. Same-element attacks are resisted (0.625x), and nothing is immune.
  • Counter-intuitive matchups: Ice beats Lightning; Wind vs Earth is neutral; Earth vs Lightning is neutral.
  • Spatial Relations is a second, separate axis: Ranged beats Fly, Fly beats Pound, Pound beats Tunnel, Tunnel beats Ranged.

Aniimo's type chart has two layers, and players who only learn the first half lose fights they should win. The nine-element chart works in familiar super-effective/resisted rhythms — but with no immunities, quirky matchups and a separate Spatial Relations loop layered on top. Here's the complete system, verified against the game's in-game Counters Info panel.

The Nine Elements and Their Weaknesses

Reading as "this type takes extra damage from": Fire weak to Water, Dark. Water weak to Ice, Lightning, Grass. Grass weak to Fire, Dark, Wind. Lightning weak to Ice, Earth. Ice weak to Earth, Fire. Earth weak to Water, Grass. Wind weak to Light, Lightning. Light weak to Dark. Dark weak to Light, Wind. Dual-typed Aniimo combine weaknesses — which is why form changes matter so much (Prismana Thornblade's added Water typing cancels its Fire weakness entirely).

The Multiplier Rules That Break Pokémon Habits

Only three damage multipliers exist: 1.6x super-effective, 1x neutral, 0.625x resisted — there are no immunities anywhere in the chart. Same-element attacks are resisted (0.625x), not neutral as in Pokémon. And the trap matchups: Ice is super-effective against Lightning (GameRant calls out the "ice doesn't conduct" logic), while Wind vs Earth and Earth vs Lightning are plain neutral. Trust the chart, not genre instinct — Reddit's discovery threads are full of veteran creature-collectors surprised by these.

Where the Chart Comes From (Official Naming)

The in-game Counters Info panel is the authoritative source, and the official wiki's filter system uses its names: Holy (= Light), Rock (= Earth), Electric (= Lightning). The community normalizes to Light/Earth/Lightning, so guides use both. When cross-referencing the official wiki's per-Aniimo pages with community tier lists, that alias mapping is the whole translation layer — the elements are identical underneath.

Spatial Relations: The Second Chart Everyone Forgets

Every Aniimo also has a spatial type from its movement and attack style: Ranged, Fly, Pound, Tunnel. They form a loop — Ranged beats Fly, Fly beats Pound, Pound beats Tunnel, Tunnel beats Ranged — with the reverse matchups resisting. Game8's chart documents it alongside the element matrix because in neutral-element fights, spatial advantage decides trades. Practical use: when your element matchup is neutral or bad, check spatial; a Tunnel attacker into a Ranged defender swings the exchange without touching the element chart.

Dual Elements and How Form Changes Rewrite Matchups

Fourteen species are confirmed dual-typed at launch — Inferlupa (Fire/Dark), Glacy (Water/Ice), Leafy (Grass/Water), Hexxin (Dark/Grass), the Budclaw/Shrubclaw Earth/Grass pair, Somniwing (Wind/Grass), Lavazar/Magmarex (Fire/Earth), Reefish/Coraliz (Earth/Water) and the Bubbeep/Glameep Grass/Water pair. Because weaknesses stack, dual-typing cuts both ways. Prismana forms re-roll elements entirely: Prismana Glacy trades Water/Ice for Holy/Water — new resists, new weakness in Dark, plus a bonus 1.6x output against Dark targets.

Practical Team-Building With the Chart

Build coverage, not stacks: six Fire attackers lose to one Water wall regardless of stats. Aim for a team that threatens 1.6x against every common element (Fire/Water/Grass/Lightning coverage is the spine most teams build around). Keep one spatial-type answer for Fly-heavy PvE zones. And re-check the chart after any form change — yours or the enemy's — because in Aniimo the type chart isn't static information; it's a puzzle the game rearranges with every Prismana and weather variant.

Video Guide

Community video that matches this topic (external link to YouTube):

Aniimo Counter Guide | Every Element & Spatial Counter Explained
Launch-week guide · Watch on YouTube

FAQ

What are the elements in Aniimo?

Nine: Fire, Water, Grass, Lightning, Ice, Earth, Wind, Light and Dark. Note the naming split: the official wiki uses Holy (for Light), Rock (for Earth) and Electric (for Lightning), while community guides use Light/Earth/Lightning. Some Aniimo carry two elements — 14 species are confirmed dual-typed, like Inferlupa (Fire/Dark) and Glacy (Water/Ice).

Is Aniimo's type chart like Pokémon?

Partially — and the differences punish assumptions. There are no immunities, only 1.6x / 1x / 0.625x; same-type attacks are resisted rather than neutral; and several matchups invert Pokémon instinct (Ice conducts fine here — it beats Lightning). Always check the chart instead of transferring Pokémon habits.

What is Spatial Relations in Aniimo?

A second matchup system based on movement/attack types: Ranged beats Fly, Fly beats Pound, Pound beats Tunnel, Tunnel beats Ranged — a four-type loop. Each Aniimo's spatial type comes from its mobility skills and normal attacks. In fights where elements are neutral, spatial advantage often decides the exchange.

Last updated: September 17, 2026. Sources: official wiki, Game8, and community testing — see inline links. Facts marked "to be confirmed" are pending verification.